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The Super Nintendo game, created by a small Japanese developer Amccus, simulated life on a farm in a rural community.
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I needed something wholesome to play while I calculated my next move. Mom hadn’t banned a video game before, but ever paranoid, I feared that if I angled for a different gorey shooter, a decade-long ban on all violent games would be instated in the Plante household. I made a reasonable plea, enumerating the enemies and the weapons that could be used to murder them, but my argument was met with that look of disgust that I imagine every parent is taught before taking their newborn home from the hospital. It was the best option I had in those pre-Twitch days. In fact, I had already played Resident Evil vicariously through granular reenactments on the playground.
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In October 1997, on my 12th birthday, she decided that I still wasn’t old enough to play Resident Evil, a video game riff on George Romero zombie films that literally everybody at school was playing. But when I step into the game’s tavern, which is more cafe than beer hall, I’m reminded of the most pathetic lesson I learned from video games. It’s all-ages fare with a cartoonish look and sugar-sweet story. I enjoy the leisurely days watering tomatoes and nights fishing for snapper. This past week I joined the millions of newly-minted devotees in Stardew Valley, a game that transports players into the dirt-caked boots of a humble farmer. My mom was wrong about violent video games it’s the family-friendly stuff that’s treacherous.